◢ BOMBERMAN — ROM-DERIVED REMAKE ◣
source cartridge: Bomberman__USA_.nes · 24,592 bytes · graphics & palette decoded from the ROM
Playfield
STAGE
1
LEFT
2
SCORE
0
TIME
200
ENEMIES
0
← ↑ ↓ →
/
WASD
move ·
Space
/
Z
drop bomb ·
R
restart ·
P
pause
Extracted Tilesheet Viewer
Pattern $0000 (sprites)
Pattern $1000 (bg/font)
cycle palette ▸
512 tiles · 8×8 · decoded from CHR-ROM ($4010–$5FFF in file)
ROM Analysis
EXACT
6502 Routines Discovered
EXACT
Disassembled offline from PRG-ROM ($C000–$FFFF). These are the real routines the remake's logic is modeled on.
Debug / Live State
EXACT
= taken directly from ROM data/code
INFERRED
= behavior approximated where exact reconstruction needs the full 6502 sim
⟲ RESTART GAME (R)